Design & Technology
Subject intent (The ‘why’)
“ The inventors of tomorrow have to be inspired today” James Dyson
Why teach it?
Design and Technology prepares children to be responsible citizens in the development of today's rapidly changing world. Creative thinking allows children to make positive changes to the quality of their life. DT encourages children to be creative problem solvers, both as individuals and as part of a team. At Hazeldown, we want to provide children with a range of design and technology opportunities that create aspirational thinkers and responsible global citizens. Through our design and technology curriculum, children will be inspired to create a range of structures, mechanisms, textiles, electrical systems and food products with a real purpose. Pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. Pupils evaluate products allowing them to reflect on and evaluate past and present design and technology’s impact. DT helps children to become discriminating and informed consumers. Children acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. High-quality design and technology education makes an essential contribution to the creativity, culture, and well-being of the nation.
National Curriculum aims
DT should follow the Design cycle: design,make and evaluate. All stages should be rooted in technical knowledge and vocabulary.
The national curriculum for design and technology aims to ensure that all pupils:
• develop the creative, technical and practical expertise needed to perform everyday
tasks confidently and to participate successfully in an increasingly technological world.
• build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
• critique, evaluate and test their ideas and the work of others.
• understand and apply the principles of nutrition and learn how to cook.
Additional Hazeldown aims
In addition to the National Curriculum aims, we aim to provide the children with the skills and mindset to help them grow into adults that are logical, creative and practical. We aim to provide authentic D&T experiences that develop children’s ability to problem solve and provide lifelong skills. This will complement our Learning for Living values as a school.
Planned content – Whole School (National Curriculum)
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in the interactive process of the design cycle.
Planned content- Key Stage 1:
• Design should be rooted in real life, relevant contexts.
• Planned through appropriate formats: drawing, templates, talking and mock-ups.
• Children are given design criteria or supported to create their own.
• Children have a range of tools given to them to choose from.
• Children should use a wide range of materials and components; textiles, construction equipment and ingredients.
• Evaluate products. Look at existing products and why they work/could improve.
• Evaluate their own products against specific design criteria.
Planned content- KS2:
• Rooted in real life, relevant contexts.
• Research designs in a great level of depth and research.
• Children create their own design criteria.
• Plan their designs with a clear purpose from existing products.
• Plans are in many forms; annotated sketches, cross-sectional diagrams, prototypes and computer aided design. All plans are done to a form of scale.
• Children can choose their own tools and resources. A large selection than KS1.
• Children should use and choose from a wider range of materials and components; textiles, construction equipment and ingredients.
• Evaluations should be in comparison to existing products.
• Evaluation should be done throughout the design and making stages.
• Children should evaluate against their design criteria.
• Children should have a good understanding of how individuals have inspired and sharped D&T. This understanding will provide them with context.
As children progress from Key stage 1 to Key stage 2, they will bring with them a wide variety of D&T experiences. Across both Key stage 1 and 2 , pupils will use the design cycle within D&T. Pupils will be able to communicate their ideas and evaluate these against a design criteria. At Hazeldown we use the 6 principles of D&T to ensure authentic and progressive D&T.